Survival, Combat Support
Anti-Magic Shell, Pump Up, Cure All, Ranged Heal, Magic Mist, Healing Wave, Mix Energy, Mix Heat
950 / 500
Mog, Baki, Vargas
Priest class is a support focused hero. He has many buffing and healing abilities that can easily turn the tide of battle against an enemy. The Priest himself is quite powerful in combat, but he really shines when supporting a true combat hero, such as a Hunter or Beastmaster.
Level 1 Ability Edit
The Glow The Priest's starting ability. Grants a 10% movement bonus and 5% attack speed bonus in a 400 AOE. Also grants periodic bonus heat.
Level 2 Abilities Edit
Anti-Magic Shell Gives a unit a shield that blocks 100 magic damage.
Pump Up Increases a friendly units movement speed and attack speed for 20 seconds.
Cure All Cures a variety of ailments including snake venom and disease.
Level 3 Abilities Edit
Ranged Heal Heal a unit within a very large range for 50 HP.
Magic Mist Prevents all combat in a 400 AOE for 10 seconds.
Spray Healing (OLD)
Heals other units for 50 health in a 400 AoE. Does not heal the Priest himself.
Level 4 Abilities Edit
Healing Wave Casts a healing spell that bounces up to 7 times in a 3000 AoE, healing for 50 health initially. Amount healed decreases by 10% each bounce.
Mix Energy Equalizes the mana of the Priest and a target.
Mix Heat Equalizes the heat of the Priest and a target.
Mix Health (OLD) Equalizes the health of the Priest and a target.
Master Healer: Specializes in survival and keeping allies alive.
Booster: Specialized in combat support, quite powerful even on its own.
Super Subclass Edit
Sage: Summons spirits to cast support spells on allies, in a way, the opposite of a Dementia Mage.
Quite durable solo
Great at supporting the team
Powerful in team combat
Low inventory space
Low move speed
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