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| '''Initial Abilities'''
 
| '''Initial Abilities'''
| [[The Glow]], [[Resist All]], [[Omnicure]], [[Cure All(Spell)|Cure All]]
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| [[The Glow]], [[Anti-Magic Shell]], [[Omnicure]], [[Cure All(Spell)|Cure All]]
 
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|-
 
| '''Learnable Abilities'''
 
| '''Learnable Abilities'''
| [[Healing Spray]], [[Healing Wave]], [[Self Preservation]], [[Mix Health]], [[Ranged Heal]], [[Replenish]]
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| [[Ranged Heal]], [[Healing Wave]], [[Mix Energy]], [[Mix Heat]], [[Self Preservation]], [[Replenish Energy]], [[Replenish Health]], [[Reincarnate]]
 
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| '''Inventory'''
 
| '''Inventory'''

Latest revision as of 05:34, October 13, 2018

Master Healer
Master Healer
Tier Subclass
Function Survival, Combat Support
Initial Abilities The Glow, Anti-Magic Shell, Omnicure, Cure All
Learnable Abilities Ranged Heal, Healing Wave, Mix Energy, Mix Heat, Self Preservation, Replenish Energy, Replenish Health, Reincarnate
Inventory 4 slots
Base Damage 14-14
Attack Cooldown 1.75
Movement Speed 300
Vision (Day/Night) 1250 / 800
Names Mog, Baki, Vargas
The Master Healer is one the subclasses of the Priest. Most of his abilities focus on restoring large amounts of health to his allies.

SkillsEdit

Basic Class AbilitiesEdit

The Glow The Priest's starting ability. Grants a 10% movement bonus and 5% attack speed bonus in a 400 AoE. Also grants periodic bonus heat.
Anti-Magic Shell Gives a unit a shield that blocks 100 magic damage.
Omnicure Casts cure all on all nearby friendly trolls.
Cure All Cures a variety of ailments including snake venom and disease.


Level 1 AbilitiesEdit

Ranged Heal Heals 50 HP of a friendly unit at 6000 range
Healing Wave Casts a healing spell that bounces up to 7 times in a 3000 AoE, healing for 50 health initially. Amount healed decreases by 10% each bounce.
Mix Energy Equalizes the mana of the Master Healer and a target.
Mix Heat Equalizes the heat of the Master Healer and a target.
Spray Healing (OLD) Heals other units for 50 health in a 400 AoE. Does not heal the Priest himself.


Level 2 AbilitiesEdit

Self Preservation Instantly increases all stats by 50.
Replenish Energy Grants Mana regeneration to nearby allies.
Mix Health (OLD) Equalizes the health of the Master Healer and a target.


Level 4 AbilityEdit

Replenish Health Has an activation cost and drains Mana per second to regenerate the health of nearby allies over time.
Reincarnation When killed, if Master Healer has 100 Mana, it will be used and the Master Healer will revive after a few seconds from where he died.
Replenish (OLD) Heals 1 health and 1 energy each second for 150 seconds. If the target is attacked in this time, Replenish will be dispelled.

BalanceEdit

Pros:

  • Quite durable solo
  • Great at supporting the team
  • Powerful in team combat
  • If you have a sleeping source, there is no need to use food unless you are attacked

Cons:

  • Low inventory space
  • Low move speed
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