Hunting, Combat, Tracking Enemies
Ensnare, Greater Track, Dysentery Track, Sniff, Hide Tracking Beacon, Query Beacon
1700 / 1400
The Juggernaut is the super subclass of the Hunter. The Juggernaut is a combat oriented class that also has the tracking abilities of the Tracker. The Juggernaut can also take great amounts of punishment due to Staying Power. Most of the Juggernauts other abilities are used for tracking down enemies.
Level 1 Abilities Edit
Ensnare The Tracker's starting ability. Traps the target with a net, rendering it incapable of moving.
Greater Track Greater Track is the one of the starting abilities of the Juggernaut. It decreases armor by 4 and provides vision.
Level 1: Dysentery Track
Dysentery Track is another starting ability. AKA 'Charlie Brown', causes the enemy to leave a trail of steaming poop behind him.
Level 1: Sniff
Sniff is another starting ability. Target a recently killed creature's bone or hide to reveal a trail to the enemy.
Hide Tracking Beacon Hide Tracking Beacon is another starting ability. Permanently places a tracking beacon in an enemy. The beacon cannot be removed with a Cure all
Query Beacon Query Beacon is another starting ability. Pings the location of the tracking beacon.
Level 2/3/4 Ability Edit
Staying Power: Increases the toughness of the Juggernaut.
Can level very quickly
Can easily acquire food for the team
Very powerful both defensively and offensively
Naturally the most powerful troll in the game
Skills can substitute for lack of item space
Able to track enemy trolls
Slow movement speed until final level of staying power
Very few slots limit customization
Cannot easily make or carry combat items
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