The Hypnotist is one the subclasses of the Mage. The Hypnotist is a special class that focuses on damaging the enemy's energy. The Hypnotist is generally more powerful against a single opponent than multiple opponents.
Skills
Level 1 Abilities
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Null Damage
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One of the Hypnotist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.
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Negative Blast
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Deals damage and slows the target.
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Pump Up
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Increases attack speed and movement speed.
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Reduce Food
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Lowers the enemy's food by 0-1. Cannot reduce to less than 1 food.
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Mage Fire
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Conjures a mage fire that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds.
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Level 2 Abilities
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Hypnosis
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Puts an enemy in a special form of sleep that can be used with Dream Eater.
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Dream Eater
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Only effects enemies under hypnosis. Removes 20 health and 50 energy from the enemy and gives the Hypnotist 50 health and energy.
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Anger
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Increases attack speed by 75% while damaging for 10 damage per second.
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Level 3 Abilities
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Depression Orb
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Hurls an orb outward that casts depression on any nearby enemies, and can collide with an enemy, causing massive mana loss.
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Depression Aura
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A passive depression aura that slows enemies as well as zap mana. Stacks with Depression type effects.
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Level 4 Abilities
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Jealousy
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Causes all nearby friendly units to attack the target of this spell.
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Seizures
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Manipulates the targets brain sending small electric pulses through his nerves causing him seizures. The seizures do 4 damage per stun and have a random chance of occuring.
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Stupefying Field
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A channeling spell that greatly reduces the attack and movement rates of all nearby trolls. While channeling, you are immune to magic.
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Balance
Pros:
- Massive damage to energy, providing an alternate method of killing enemies
- Can easily function independently
- Very good against lone opponents
- Many crowd control spells and debuffs
Cons:
- Small inventory
- Very mana intensive
- Very few abilities affect hostile creatures, making it harder to level and deal with enemy pets
- Weakness to some specific pieces of gear
- Many spells require high micromanagement
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