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{| style="float:right; width:20em; border:3px solid #000; margin:0 0 1em 1em;"
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{|style="float:right; width:20em; border:3px solid #000; margin:0 0 1em 1em;"
 
!style="font-size:large; padding:5px; background:#300; color:#C60;" colspan="2"|Hypnotist
 
|-
 
|-
 
|colspan="2"|[[Image:Hypnotist.png|center]]
! colspan="2" style="font-size:large; padding:5px; background:#300; color:#C60;" | Hypnotist
 
 
|-
 
|-
  +
|'''Tier'''
| colspan="2" | [[Image:Hypnotist.png|center]]
 
 
|[[Subclass]]
 
|-
 
|-
| '''Tier'''
+
|'''Function'''
 
|Combat, Support
| [[Subclass]]
 
 
|-
 
|-
| '''Function'''
+
|'''Initial Abilities'''
  +
|[[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire(spell)|Mage Fire]]
| Combat, Support
 
 
|-
 
|-
| '''Initial Abilities'''
+
|'''Learnable Abilities'''
| [[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire]]
+
|[[Hypnosis]], [[Dream Eater]], [[Anger]], [[Depression Orb]], [[Depression Aura]], [[Jealousy]], [[Seizures]], [[Stupefying Field]]
 
|-
 
|-
| '''Learnable Abilities'''
+
|'''Inventory'''
 
|3 slots
| [[Hypnosis]], [[Dream Eater]], [[Anger]], [[Depression Orb]], [[Depression Aura]], [[Jealousy]], [[Seizures]], [[Stupefying Aura]]
 
 
|-
 
|-
| '''Inventory'''
+
|'''Base Damage'''
 
|15-15
| 4 slots
 
 
|-
 
|-
| '''Base damage'''
+
|'''Attack Cooldown'''
 
|1.75
| 15
 
 
|-
 
|-
| '''Attack Cooldown'''
+
|'''Movement Speed'''
 
|310
| 1.75
 
 
|-
 
|-
| '''Movement Speed'''
+
|'''Vision (Day/Night)'''
  +
|1250 / 800
| 310
 
  +
|-
  +
|'''Names'''
  +
|Nomey, Hargut, Eskei, Kwee
 
|}
 
|}
{| class="wikitable" style="text-align:left"
+
{|style="text-align:left" class="wikitable"
 
|-valign="top"
 
|-valign="top"
| The [[Hypnotist]] is one the subclasses of the [[Mage]]. The Hypnotist is a special class that focuses on damaging the enemy's [[energy]]. The Hypnotist is generally more powerful against a single opponent than multiple opponents.
+
|The [[Hypnotist]] is one the subclasses of the [[Mage]]. The Hypnotist is a special class that focuses on damaging the enemy's [[energy]]. The Hypnotist is generally more powerful against a single opponent than multiple opponents.
  +
   
  +
{|
{|-valign="top"
 
| __TOC__
+
|__TOC__
 
|}
 
|}
  +
   
 
==Skills==
 
==Skills==
 
====Level 1 Abilities====
 
====Level 1 Abilities====
{| class="wikitable" style="text-align:left"
 
| width="150pt"|
 
|-valign="top"
 
| '''[[Null Damage]]'''
 
| One of the Hypnotist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.
 
   
 
|-valign="top"
 
| '''[[Negative Blast]]'''
 
| Deals damage and slows the target.
 
   
   
 
{|class="wikitable" style="text-align:left"
 
|width="150"|
 
|-valign="top"
 
|-valign="top"
| '''[[Pump Up]]'''
+
|'''[[Null Damage]]'''
 
|One of the Hypnotist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.
| Increases attack speed and movement speed.
 
 
 
 
|-valign="top"
 
|-valign="top"
| '''[[Reduce Food]]'''
+
|'''[[Negative Blast]]'''
 
|Deals damage and slows the target.
| Lowers the enemy's food by 0-2. Cannot reduce to less than 1 food.
 
 
|-valign="top"
 
 
|'''[[Pump Up]]'''
 
 
|Increases attack speed and movement speed.
 
|-valign="top"
 
|'''[[Reduce Food]]'''
 
|Lowers the enemy's food by 0-1. Cannot reduce to less than 1 food.
 
|-valign="top"
 
|-valign="top"
| '''[[Mage Fire]]'''
+
|'''[[Mage Fire(spell)|Mage Fire]]'''
| Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana.
+
|Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds.
 
|}
 
|}
   
   
 
====Level 2 Abilities====
 
====Level 2 Abilities====
{| class="wikitable" style="text-align:left"
 
| width="150pt"|
 
|-valign="top"
 
| '''[[Hypnosis]]'''
 
| Puts an enemy to sleep. Acts just like sleep outside.
 
   
   
  +
 
{|class="wikitable" style="text-align:left"
 
|width="150"|
 
|-valign="top"
 
|-valign="top"
| '''[[Dream Eater]]'''
+
|'''[[Hypnosis]]'''
  +
|Puts an enemy in a special form of sleep that can be used with Dream Eater.
| Only effects enemies under hypnosis. Removes all energy gain from hypnosis and gives the caster 50 mana and energy.
 
 
 
 
|-valign="top"
 
|-valign="top"
| '''[[Anger]]'''
+
|'''[[Dream Eater]]'''
 
|Only effects enemies under hypnosis. Removes 20 health and 50 energy from the enemy and gives the Hypnotist 50 health and energy.
| Increases attack speed by 75% while damaging for 10/sec. Lasts 10 seconds.
 
 
|-valign="top"
 
|'''[[Anger]]'''
 
|Increases attack speed by 75% while damaging for 10 damage per second.
 
|}
 
|}
   
   
 
====Level 3 Abilities====
 
====Level 3 Abilities====
{| class="wikitable" style="text-align:left"
 
| width="150pt"|
 
|-valign="top"
 
| '''[[Depression Orb]]'''
 
| Hurls an orb outward that casts depression on any nearby enemy.
 
   
   
  +
  +
{|style="text-align:left" class="wikitable"
 
|width="150"|
 
|-valign="top"
 
|'''[[Depression Orb]]'''
 
|Hurls an orb outward that casts depression on any nearby enemies, and can collide with an enemy, causing massive mana loss.
 
|-valign="top"
 
|-valign="top"
| '''[[Depression Aura]]'''
+
|'''[[Depression Aura]]'''
| A passive depression aura that slows enemies as well as zap mana. Stacks with Depression Orb and Dark thistles.
+
|A passive depression aura that slows enemies as well as zap mana. Stacks with Depression type effects.
 
|}
 
|}
   
   
 
====Level 4 Abilities====
 
====Level 4 Abilities====
{| class="wikitable" style="text-align:left"
 
| width="150pt"|
 
|-valign="top"
 
| '''[[Jealousy]]'''
 
| Causes all nearby friendly units to attack the target of this spell. Lasts 1 minute.
 
   
   
  +
 
{|class="wikitable" style="text-align:left"
 
|width="150"|
 
|-valign="top"
 
|-valign="top"
| '''[[Seizures]]'''
+
|'''[[Jealousy]]'''
 
|Causes all nearby friendly units to attack the target of this spell.
| Causes a unit to get rapidly and repeatedly stunned for about 6 seconds. Does slight damage.
 
 
|-valign="top"
 
 
|'''[[Seizures]]'''
 
  +
|Manipulates the targets brain sending small electric pulses through his nerves causing him seizures. The seizures do 4 damage per stun and have a random chance of occuring.
 
|-valign="top"
 
|-valign="top"
| '''[[Stupefying Field]]'''
+
|'''[[Stupefying Field]]'''
| A channeling spell that greatly reduces the attack and movement rates of all nearby trolls. While channeling, you are immune to magic.
+
|A channeling spell that greatly reduces the attack and movement rates of all nearby trolls. While channeling, you are immune to magic.
 
|}
 
|}
 
   
 
==Balance==
 
==Balance==
 
'''Pros:'''
 
'''Pros:'''
  +
*Massive damage to [[energy]], providing an alternate method of killing enemies
*Very high damage.
 
*Can easily function independently.
+
*Can easily function independently
*Quite powerful both defensively and offensively.
 
 
*Very good against lone opponents
 
*Very good against lone opponents
  +
*Many crowd control spells and debuffs
 
'''Cons:'''
 
'''Cons:'''
*Small inventory.
+
*Small inventory
*Very mana intensive.
+
*Very mana intensive
  +
*Very few abilities affect hostile creatures, making it harder to level and deal with enemy pets
  +
*Weakness to some specific pieces of gear
  +
*Many spells require high micromanagement
  +
|}

Latest revision as of 06:56, 14 October 2018

Hypnotist
Hypnotist
Tier Subclass
Function Combat, Support
Initial Abilities Null Damage, Negative Blast, Pump Up, Reduce Food, Mage Fire
Learnable Abilities Hypnosis, Dream Eater, Anger, Depression Orb, Depression Aura, Jealousy, Seizures, Stupefying Field
Inventory 3 slots
Base Damage 15-15
Attack Cooldown 1.75
Movement Speed 310
Vision (Day/Night) 1250 / 800
Names Nomey, Hargut, Eskei, Kwee
The Hypnotist is one the subclasses of the Mage. The Hypnotist is a special class that focuses on damaging the enemy's energy. The Hypnotist is generally more powerful against a single opponent than multiple opponents.



Skills[]

Level 1 Abilities[]

Null Damage One of the Hypnotist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.
Negative Blast Deals damage and slows the target.
Pump Up Increases attack speed and movement speed.
Reduce Food Lowers the enemy's food by 0-1. Cannot reduce to less than 1 food.
Mage Fire Conjures a mage fire that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds.


Level 2 Abilities[]

Hypnosis Puts an enemy in a special form of sleep that can be used with Dream Eater.
Dream Eater Only effects enemies under hypnosis. Removes 20 health and 50 energy from the enemy and gives the Hypnotist 50 health and energy.
Anger Increases attack speed by 75% while damaging for 10 damage per second.


Level 3 Abilities[]

Depression Orb Hurls an orb outward that casts depression on any nearby enemies, and can collide with an enemy, causing massive mana loss.
Depression Aura A passive depression aura that slows enemies as well as zap mana. Stacks with Depression type effects.


Level 4 Abilities[]

Jealousy Causes all nearby friendly units to attack the target of this spell.
Seizures Manipulates the targets brain sending small electric pulses through his nerves causing him seizures. The seizures do 4 damage per stun and have a random chance of occuring.
Stupefying Field A channeling spell that greatly reduces the attack and movement rates of all nearby trolls. While channeling, you are immune to magic.

Balance[]

Pros:

  • Massive damage to energy, providing an alternate method of killing enemies
  • Can easily function independently
  • Very good against lone opponents
  • Many crowd control spells and debuffs

Cons:

  • Small inventory
  • Very mana intensive
  • Very few abilities affect hostile creatures, making it harder to level and deal with enemy pets
  • Weakness to some specific pieces of gear
  • Many spells require high micromanagement