Island Troll Tribes Official Wiki
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| '''Initial Abilities'''
 
| '''Initial Abilities'''
| [[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire]]
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| [[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire(spell)|Mage Fire]]
 
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| '''Learnable Abilities'''
 
| '''Learnable Abilities'''
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| '''[[Mage Fire]]'''
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| '''[[Mage Fire(spell)|Mage Fire]]'''
 
| Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana.
 
| Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana.
 
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Revision as of 18:03, 16 April 2009

Hypnotist
Hypnotist
Tier Subclass
Function Combat, Support
Initial Abilities Null Damage, Negative Blast, Pump Up, Reduce Food, Mage Fire
Learnable Abilities Hypnosis, Dream Eater, Anger, Depression Orb, Depression Aura, Jealousy, Seizures, Stupefying Aura
Inventory 4 slots
Base damage 15
Attack Cooldown 1.75
Movement Speed 310
Vision (Day/Night) 1250 / 800
Names Nomey, Hargut, Eskei, Kwee
The Hypnotist is one the subclasses of the Mage. The Hypnotist is a special class that focuses on damaging the enemy's energy. The Hypnotist is generally more powerful against a single opponent than multiple opponents.

Skills

Level 1 Abilities

Null Damage One of the Hypnotist's five starting abilities. Slows movement speed and attack speeds and reduces the target's damage output.


Negative Blast Deals damage and slows the target.


Pump Up Increases attack speed and movement speed.


Reduce Food Lowers the enemy's food by 0-2. Cannot reduce to less than 1 food.


Mage Fire Conjures a mage fire that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana.


Level 2 Abilities

Hypnosis Puts an enemy to sleep. Acts just like sleep outside.


Dream Eater Only effects enemies under hypnosis. Removes all energy gain from hypnosis and gives the caster 50 mana and energy.


Anger Increases attack speed by 75% while damaging for 10/sec. Lasts 10 seconds.


Level 3 Abilities

Depression Orb Hurls an orb outward that casts depression on any nearby enemy.


Depression Aura A passive depression aura that slows enemies as well as zap mana. Stacks with Depression Orb and Dark thistles.


Level 4 Abilities

Jealousy Causes all nearby friendly units to attack the target of this spell. Lasts 1 minute.


Seizures Causes a unit to get rapidly and repeatedly stunned for about 6 seconds. Does slight damage.


Stupefying Field A channeling spell that greatly reduces the attack and movement rates of all nearby trolls. While channeling, you are immune to magic.


Balance

Pros:

  • Very high damage.
  • Can easily function independently.
  • Quite powerful both defensively and offensively.
  • Very good against lone opponents
  • Attacking energy provides an alternate method of killing enemies

Cons:

  • Small inventory.
  • Very mana intensive.