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| '''Initial Abilities''' |
| '''Initial Abilities''' |
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− | | [[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire]] |
+ | | [[Null Damage]], [[Negative Blast]], [[Pump Up]], [[Reduce Food]], [[Mage Fire(spell)|Mage Fire]] |
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| '''Learnable Abilities''' |
| '''Learnable Abilities''' |
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− | | '''[[Mage Fire]]''' |
+ | | '''[[Mage Fire(spell)|Mage Fire]]''' |
| Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana. |
| Conjures a [[mage fire]] that heats up faster, has better range and burns down enemy buildings faster. Lasts 30 seconds. 40 Mana. |
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Revision as of 18:03, 16 April 2009
Hypnotist | |
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Tier | Subclass |
Function | Combat, Support |
Initial Abilities | Null Damage, Negative Blast, Pump Up, Reduce Food, Mage Fire |
Learnable Abilities | Hypnosis, Dream Eater, Anger, Depression Orb, Depression Aura, Jealousy, Seizures, Stupefying Aura |
Inventory | 4 slots |
Base damage | 15 |
Attack Cooldown | 1.75 |
Movement Speed | 310 |
Vision (Day/Night) | 1250 / 800 |
Names | Nomey, Hargut, Eskei, Kwee |
The Hypnotist is one the subclasses of the Mage. The Hypnotist is a special class that focuses on damaging the enemy's energy. The Hypnotist is generally more powerful against a single opponent than multiple opponents.
SkillsLevel 1 Abilities
Level 2 Abilities
Level 3 Abilities
Level 4 Abilities
BalancePros:
Cons:
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