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− | The fire is a stat management [[Buildings|building]] used for restoring heat |
+ | The fire is a stat management [[Buildings|building]] used for restoring [[heat]] and cooking [[meat]]. Other uses include burning down enemy buildings, though it is vulnerable to packing, whereby enemies quickl select the fire and pack it. It is also a handy hunting tool, it can be used to block exits for prey, or trapping them in corners for easy food. Many players call this '[[Fire Trapping]]'. The fire is weaker than its enhanced version, the [[Mage Fire]]. |
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| '''Restore Heat:''' |
| '''Restore Heat:''' |
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− | | Restores heat to all trolls in 290 range. It is 5 heat with -cold mode, 8 heat with no modes, and 15 heat with hot mode. This ability is automatically autocast and can be disabled but never should. |
+ | | Restores [[heat]] to all trolls in 290 range. It is 5 [[heat]] with -cold [[mode]], 8 heat with no modes, and 15 [[heat]] with hot [[mode]]. This ability is automatically autocast and can be disabled but never should. |
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Revision as of 13:02, 21 December 2008
Fire | |
---|---|
Built In | Inventory |
Building Type | Stat Management |
Life | 125 |
Armor Type | Light |
Armor | 5 |
Slots | 0 |
Construction | 10 seconds |
The fire is a stat management building used for restoring heat and cooking meat. Other uses include burning down enemy buildings, though it is vulnerable to packing, whereby enemies quickl select the fire and pack it. It is also a handy hunting tool, it can be used to block exits for prey, or trapping them in corners for easy food. Many players call this 'Fire Trapping'. The fire is weaker than its enhanced version, the Mage Fire.
Schematic:
Building Abilities
Restore Heat: | Restores heat to all trolls in 290 range. It is 5 heat with -cold mode, 8 heat with no modes, and 15 heat with hot mode. This ability is automatically autocast and can be disabled but never should. |
Cook Meat: | Turns all corpses in 600 range into Cooked Meat. |
Pack Up: | Packs the building back into a fire kit. |
Burn Building: | Passively deals 7 damage a second to all buildings in a 125 range. |